The Ambitious Dungeon
This is a Very small dungeon crawl game i built in 6 days in makecode arcade while participating in Gamesfest (8 week learn to make games course/event)
In this game you are an adventurer who is in a dungeon a few floors in, your armour is broken and your health is low you have to navigate the dungeon while being careful, along your way you may be 'attacked' by slimes but this time maybe they aren't your enemy!
That's right! slimes are the good guys they literally save your life in a few ways let me explain:
Light Blue Slime: heals the character when he jumps on you! (cute right!?)
Dark Blue Slime: when the players health is at max generates shield for you (i like to think he a valiant boi that repairs your armour)
Red Slime (Boom Slime aka Boomy): when boomy overlaps the player he gets picked up once he's picked up you can press (B) and it will launch him in the direction the player is moving/facing he then explodes on impact with enemies to deal damage or walls for fun. he then starts following the character again to reset for the next throw.
Purple/Blue Slime: this is the magi slime he shoots projectiles at enemies dealing small amounts of damage to help you kill them .
They each have an amount of enemies to kill for them to spawn as well as the character needing to get close to their summon icon:
light blue: 0
dark blue: 2
red: 3
purple/blue: 4
Note: gameplay buttons are described in the game but HTML has made it kind of a weird size for some reason so the gamepad part of the screen doesn't show up all the time here are the buttons just incase (working on fixing it).
A/X/space = SkipText/SwingSword/Select
B/Z/enter = throw Boomy
W/A/S/D or Arrow Keys = Move
Status | Released |
Platforms | HTML5 |
Rating | Rated 1.0 out of 5 stars (1 total ratings) |
Author | Ambixnt_Nox |
Genre | Adventure, Role Playing |
Tags | Fantasy, Pixel Art, Short, Singleplayer, Slime, Tilemap |
Development log
- 2.0 Progress Update 3 (Final Version of the Game)79 days ago
- 2.0 Progress Update 2 (getting showcase ready)84 days ago
- 2.0 Progress Update 1Jul 18, 2024
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